DSDesignSkill
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/디자인스킬/인지 부하 스킬

SKILL.md

Cognitive Load Theory

Three distinct sources of mental effort. The designer's job is to cut one, manage another, and protect the third.

  • Intrinsic — inherent task difficulty. Can't be removed, but *managed*: chunk it, sequence it, apply progressive disclosure.
  • Extraneous — overhead imposed by poor design (clutter, inconsistency, unclear copy, bad layout). Eliminate this — it's pure waste and squarely the designer's responsibility.
  • Germane — productive effort spent building useful mental models. Preserve this — it's the user learning the system; don't strip it out chasing "simplicity."

How to apply

  • When a screen overwhelms, first ask: is this intrinsic (hard task) or extraneous (bad design)? Attack extraneous first — it's free.
  • Reduce intrinsic load by chunking and progressive disclosure, not by removing capability.
  • Don't over-simplify away germane load — onboarding and well-designed friction that teaches the model are worth keeping.
  • Every inconsistency, redundant field, and unclear label is extraneous load. Hunt them.

설명

인지부하 이론을 인터페이스에 적용해 “복잡하다”는 감각을 세 종류의 부하로 분해합니다. 무엇을 덜어낼지 판단하는 근거를 만듭니다.

변경 이력

v1.0.02026-07-27

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